Wizards & Lizards

A modular, community-driven fantasy RPG — skirmish and roleplaying rules in one digest core, extended by playbooks, settings, and supplements · Version 0.10 · BETA (not yet playtested)

Wizards & Lizards is a medium-weight fantasy RPG that puts tabletop skirmish combat and roleplaying rules in one book, in the spirit of older fantasy RPGs but built with the systems and sensibilities of modern ones. A single 3d6 mechanic runs through the whole game, making it easy to learn and adapt. The rules split between a Core book and character-specific Playbooks, putting each rule in front of the player who needs it most. The Core fits a digest-sized zine; with a setting book and playbooks it becomes a full campaign game.

The system is modular: the Core Rules and Playbooks derive from the SRD (System Reference Document), and anyone can author new Playbooks and plug them into any game. A set of Supplements provides extensions for advanced play. All works are under a free license or public domain, and creators may cut, paste, and remix to suit their own vision.

Included is the setting of Theogonia, provided as a basis for immediate play. But game masters can rename, reskin, and adapt Playbooks, setting, Bestiary, spell books, and equipment to suit their own game's fantasy setting.

The goals

Core Rulebook

Core Rules

Setting

Theogonia

System Reference Document

The open text of the system, also offered as editable ODT and plain Markdown for remixing.

SRD

Supplements

Each supplement is its own standalone book.

The Level-0 Funnel

Abstract Combat

Skirmish Combat

Downtime

The Stronghold

The City Holding

Alternative Magic Systems

Eldritch Magic

Alchemy

Arcane Sorcery

Demonic Summoning

Blood Magic

Playbooks

The Borrowed Fire

The Goddess's Hand

The Goddess's Sword

The Open Hand

The Storm-Born

The Sworn Shield

The Tested Steel

The Velvet Knife